Illustrator and tattoo artist Barkha Lohia has created stunning art in Walking in the Wild for Pratham Books this year.
Barkha lives in Gurgaon, Haryana. She loves working on morbid illustrations, tattoos, paintings of bird and trees and can be found drinking chai at any given time. She is currently working on a poem-based picturebook.
In this short email interview, Pratham Books' Assistant Editor Zeba Imtiaz talks to Barkha about her illustration approach and inspiration.
How do you find inspiration for your work?
I take inspiration from everywhere, but mostly nature. I love reading, so that influences my work as well. Then there are events in your life and people around you that also flow back into the work. Sometimes it’s a conscious decision, sometimes it just flows - without much thought about what should be the subject or the output.
We know that you are a tattoo artist as well. Could you tell us more about your journey as a tattoo artist - the decision to be one, what drew you to it, and so on?
My maternal grandmother and paternal great grandmother had a lot of tattoos on their bodies. In India, communities have had a rich tradition of tattooing and the case was same here. As a child I was very fascinated with the ink on their body and would often ask them what it meant, or why they got it done. Growing up, shows like Miami Ink, LA Ink influenced me as well. The creative process of it all was really intriguing. How one took a concept and made something so personal for the client, to be permanently inked was very fascinating to me. Also, I really connected to this art form, I'd often keep doodling on myself or my friend's skin in school and college. I decided to go for it when I was working as an illustrator at my second job. I ordered a kit for myself to practice and decided later on to join a studio as well. It’s been great fun.
Do you find that your work as a tattoo artist influences your other work, or vice versa?
I don't think it has till date. In my case, since I love working with nature - the theme has trickled down to the various mediums I use - be it tattooing or illustration. I also feel that I'm still experimenting and not really down to one style, so I think I have the liberty to go at different styles in different mediums. With tattooing, you have to keep some aspects in mind while drawing - with regards to what will work on a live canvas. So, it has its own limitations and set rules that are not there for traditional illustrations for books and such. Illustration on paper, digital illustrations are more freeing.
Is this your first time illustrating for children? What do you most enjoy about illustrating for children, and what are the challenges?
Yes, this was my first time illustrating for kids. I have worked on smaller projects before but not on a complete book. I learned a lot during the process and it was great fun. I remember as a kid, I would pore over pictures and paintings in books and really look at them for long hours. Simply in terms of story, what must this character be doing, why is this cat here in drawing, etc. I was just creating a different world altogether. And I think kids tend to do that. They will put more into text, drawing and story in more ways than we do. So, I was trying to create that. I can't say what works for them since this is my first time illustrating for them, but if asked to do something I'd probably make a completely wacky world for them, filled with strange characters, peculiar sights, familiar sights. They would connect more with a talking bird than we'd ever. I think my style would be like that. With this book, the challenge came with the brief to have a more realistic character rather than cartoony. So, mostly it was to get the real look of a forest and the ongoing events and to do justice to the story of Zakhuma. And still make it engaging for the kids.
What kind of preparation and research went into illustrating Walking in the Wild?
I was provided with a brief about the place and Zakhuma. I was given his picture and his daily activities and asked to make a character that was more realistic than cartoony. I developed the character of Zakhuma first and then later on worked on the surroundings of the forest. I looked through a lot of pictures and articles on Dampa tiger reserve and the forests in Mizoram to get a feel of the place. Same goes for the animals, birds in the story. Rough layouts were then made for the pages, which were then discussed with the art director - for suggestions and iterations before working on the final drawing. Similarly for colouring in the pieces, some rough coloured layouts were shared with the Pratham Books team to collectively decide on which would suit the overall theme better.
Walking in the Wild is filled with beautiful and detailed drawings of different animals. What did you most enjoy drawing?
I really loved the scenes where different animal descriptions were to be given. I particularly enjoyed illustrating the opening scene and the moonlit scene of the Dampa forest reserve.
If you had to choose one medium for your art, what would you pick?
I don't think I can decide on one. I love working with different mediums. Each lends a different feel to the work. That being said, I enjoy doing more hand drawn stuff than digital - be it acrylics, oil paints, posters etc.
Who are some artists you admire?
There are many! When it comes to picture books - Shaun Tan is someone I'm really inspired by. His work is phenomenal. Lots of tattoo artists as well - Dzo Lama, Balaz Bercsenyi, Sol Tattoo in particular. Lots of Indian artists - Hemlata Pradhan, Rajiv Eipe, Sajid Wajid Shaik, Abhishek Singh. There are many actually. I can only think of a few right now.
How do you deal with creative blocks?
Not well. I don't like that part at all. I think I take to binge watching T.V. series and books to get over it and walks.Be the first to comment.
Pratham Books is a not-for-profit children's book publisher that was set up in 2004 to publish good quality, affordable books in many Indian languages. Our mission is to see ‘a book in every child’s hand’ and we have spread the joy of reading to millions of children in India.
In the last 3 years, we have invested deeply in technology-based initiatives to further our mission. We are now looking for a UX Designer as we significantly scale these initiatives.
About the StoryWeaver Platform
StoryWeaver is a digital platform that hosts stories in languages from India and beyond, so that every child can have an endless stream of stories in her mother tongue to read and enjoy. The stories can be read, translated, versioned or downloaded for free. All stories on the platform are openly licensed and the goal is to open source the code as well. In two years, StoryWeaver has scaled from 800 stories in 24 languages to over 8500 stories in 113 languages by engaging with a community of users. We want every child to have access to quality reading resources in their own language.
StoryWeaver is being recognized as an emerging innovation that can transform the early literacy reader ecosystem globally. Our vision is for StoryWeaver to be the largest multilingual open library in the world for children by empowering communities to address the scarcity of reading resources in their mother tongue languages and scale the quantity and quality of content being produced.
Job DescriptionWe are looking for a UX designer to work closely alongside our Product Development team. The right candidate will be someone who wants to make a difference and who believes that technology can be a powerful enabler in creating equitable access to resources. This role requires an individual contributor who can work effectively, both independently and collaboratively, in a team environment and deliver the project in a timely manner within allocated resources and budgets.
We’re looking for a self-motivated, detail-oriented individual who strongly believes in the power of a good user experience. You will work closely with the internal teams and other design partners. The person needs to be an out-of-the box thinker and should be a strong believer and propagator of use of open technologies.
The individual will be responsible for the following:
UX designs for new features and enhancements on the platform
Translate concepts into user flows, mockups and prototypes (use cases) that lead to intuitive user experiences (where the screen would fit in the current website flow)
Create Workflows, customer journey maps and designs for requirements provided by the product development team
Take a user-centered design approach and rapidly test and iterate your designs.
Collaborate with other team members and stakeholders.
Web screen (browser based) and mobile responsive prototyping
User testing and documentation : testing the prototypes with key stakeholders, documenting the experience etc
Support content & marcomm team on illustrations / designs on a need basis
Location: Position is based out of Bangalore. Project is expected to complete within a 2 year time-frame.
Salary: Compensation will be commensurate with experience.
Be the first to comment.